Civilization Revolution Unit and Buildings Guide

Here's a handy guide to all the units and buildings, including all Wonders, available in Civilization Revolution.




UNIT CHART
Unit Type
Attack Strength
Defense Strength
Movement
Production Cost
Tech Requirement

Archer
1
2
1
10
Bronze Working

Artillery
16
2
2
50
Automobile

Battleship
12
18
4
80
Steel

Bomber
18
3
6
60
Advanced Flight

Cannon
6
2
1
30
Metallurgy

Caravan
0
0
3
30
Currency

Catapult
4
1
1
20
Mathematics

Cruiser
6
6
5
40
Steam Power

Fighter
6
4
8
30
Flight

Galleon
2
2
3
30
Navigation

Galley
1
1
2
30
None

Great People
--
--
2
--
--

Horseman
2
1
2
20
Horseback Riding

ICBM
--
--
40
--
--

Knight
4
2
2
25
Feudalism

Legion
2
1
1
10
Iron Working

Militia
0
1
1
--
None

Modern Infantry
4
8
1
30
Mass Production

Pikeman
1
3
1
15
Democracy

Rifleman
3
5
1
20
Gunpowder

Settler
0
0
2
20
None

Spy
0/1
0/1
2
25
Writing

Submarine
12
2
2
25
Electricity

Tank
10
6
3
50
Combustion

Warrior
1
1
1
10
None




BUILDING CHART


Building Name
Production Cost
Tech Requirement
Building Requirement
Effect

Aqueduct
120
Engineering
--
Increase city's growth by half.

Bank
120
Banking
Market
Replaces market; quadruples effects of focusing city's trade on Gold output.

Barracks
40
Bronze Working
--
Units built in city are veterans.

Cathedral
160
Religion
Temple
Replaces temple; provides 2 pts. culture for every citizen.

Courthouse
80
Literacy
--
Increases area outside city where citizens can work.

Factory
200
Industrialization
--
Doubles production in city.

Granary
40
Pottery
--
Increase the food output of Plains regions by 2.

Harbor
100
Navigation
--
Sea squares provide +1 food to city.

Iron Mine
80
Railroad
--
Mountain regions provide 5x production to city.

Library
40
Alphabet
--
Doubles effect of focusing city's trade on Science.

Market
60
Currency
--
Doubles effect of focusing city's trade on Gold.

Palace
n/a
None
--
Capturing enemy Palaces required for Domination Victory

SDI
200
Superconductor
--
Halts incoming ICBMS aimed at city.

Temple
40
Ceremonial Burial
--
Provides 1 pt. culture for every citizen in city.

Trading Post
60
Code of Laws
--
Increase trade produced by desert reqions.

University
160
University
Library
Replaces library; quadruples effects of focusing city's trade on Science.

Walls
100
Masonry
--
Provides defensive bonus; cities with walls cannot be culture-flipped (unless encroaching civ has Hollywood wonder).

Workshop
60
Construction
--
Provide +2 production from hill regions.




WONDER CHART


Wonder Name
Production Cost
Tech Required
Obsolete Tech
Effect

Apollo Program
750
Space Flight
--
Gain knowledge of ALL techs in game.

Colossus of Rhodes
100
Bronze Working
Invention
Doubles trade output in city.

East India Company
200
Navigation
Flight
Increases trade output of ALL sea spaces +1. (In all cities in civ.)

Great Library of Alexandria
150
Writing
University
Gain knowledge of any techs learned by two other civs.

Great Pyramid
150
Ceremonial Burial
Monarchy
Gain access to all forms of government.

Great Wall
150
Masonry
Engineering
All foes will offer peace to you.

Hanging Gardens of Babylon
100
Pottery
--
Instantly icrease population of city by 50%.

Himeji Samurai Castle
150
Monarchy
Communism
All military units receive +1 to attack strength.

Hollywood
600
Mass Media
--
Increases civ's ability to flip foreign cities; negates foreign walls' anti-flipping ability.

Internet
750
Networking
--
Gold production in all cities is doubled.

Leonardo's Workshop
200
Invention
--
Immediately upgrade antiquated units (if you possess required tech).

Magna Carta
150
Democracy
--
All courthouses in civ now produce culture (in addition to their usual function).

Manhattan Project
750
Atomic Theory
--
Allows player to construct the one (and only) ICBM in game.

Military-Industrial Complex
500
The Corporation
--
Reduces production and rushing cost of military units by 25%.

Oracle of Delphi
125
Alphabet
Religion
Provides advanced knowledge of outcome of your units' attacks.

Oxford University
150
The University
--
Immediately acquire knowledge of a random advanced technology.

Shakespeare's Theatre
150
Literacy
Mass Media
Doubles culture production in city.

Stonehenge
50
None
Literacy
Increases culture output of Temples by 50%.

Trade Fair of Troyes
150
Currency
Globalization
Doubles gold production in city.

United Nations
500
(Special)
--
Builder wins Cultural Victory. (See Civilopedia.)

World Bank
500
(Special)
--
Builder wins Economic Victory. (See Civilopedia.)