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| There are two air unit types in the game: bombers and fighters. Bombers can only attack targets on the ground or at sea; fighters can attack ground/sea targets and other air units. |
| Air Unit Refueling |
| Unlike other units, air units can move on all spaces - land, sea, mountain, and icecap. However, unlike other units, air units must periodically stop in a city to "refuel" - fighters every two turns, and bombers every four. If an air unit doesn't refuel in time, it's destroyed. |
| Air Unit vs. Ground Units |
| A ground unit cannot initiate combat against an air unit. If the air unit attacks a ground unit the combat occurs normally, and either side can be damaged or destroyed. |
| Air Units vs. Ot her Air Units |
| Only a fighter air unit can initiate an attack against an enemy fighter or bomber. Otherwise, air-to-air combat is the same as any other type of combat. |
| Air Unit Types |
| There are two air unit types in the game: Bomber Tech Requirement: Advanced Flight Cost: 60 Attack Strength: 18 Defense Strength: 3 Movement: 6 Refueling Range: 4 turns Bombers can only attack non-air units. They must end their turn in a city (refuel) within 4 turns or they crash and burn. Fighter Tech Requirement: Flight Cost: 30 Attack Strength: 6 Defense Strength: 4 Movement: 8 Refueling Range: 2 turns Fighters can attack air, land and naval units. Fighters must end their turn in a city (refuel) within 2 turns or they crash and burn. |
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