Civilizations - Era Bonuses
Civilization At Start Ancient Medieval Medieval Modern
American
Begin game with Great
Person
2% interest on
treasury
Rush units
1/2 price
+1 food from
Plains
Factories
triple production
Arab Knowledge of
Religion tech
+50% Gold
from Caravans
Knowledge of
Mathematics
+1
Horseman/
Knight attack
2% interest
on treasury
Aztec 25 Gold Units heal
automatically
after winning
combat
Temples produce 3
science
Build roads
1/2 price
+50% Gold
production
Chinese Knowledge of
Writing
+1 population
for new cities
Knowledge of
Literacy
Build
Libraries 1/2 price
No Anarchy
Egyptian Begin with
Ancient
Wonder
+1 food from
Desert regions
Knowledge of
Irrigation
+1 Rifleman
movement
+50%
Gold from
Caravans
English Knowledge of
Monarchy
+1
Longbowman
defense
strength
+1 Naval
combat
+1 production
from Hills
Naval support
doubled
French Begin with
Cathedral
Knowledge of Pottery

Build roads
1/2 price
+2 Cannon
attack
+1 Rifleman
movement
German Autmatic
upgrades for
elite units
Warriors begin
as veterans
+1 production
from Forests
Build
Barracks 1/2
price
2% interest
on treasury
Greek Begin with
Courthouse
Knowledge of
Democracy
Additional
Great People
Build
Libraries 1/2
price
+1 food from
Sea regions
Indian Access to all
resources
No Anarchy Knowledge of
Religion
Build Settlers
1/2 price
Build
Courthouse
1/2 price
Japanese Knowledge of
Ceremonial
Burial
+1 food from
Sea regions
+1 Samurai
Knight attack
No Anarchy New def.
units receive Loyalty
promotion
Mongol +50% trade
from captured
cities
Barbarians
convert to Settlers
+1 Cavalry
speed
+2 production
from Mountains
Knowledge of
Communism
Roman Begin with
Knowedge of
Code of Laws
and Republic
Build roads
1/2 price
Build Wonders
1/2 price
Additional
Great People

+1 population for
new cities
Russian Large section
of map visible
+1 food from
Plains
New def.
units receive
Loyalty
promotion
Build
Rifleman 1/2
price
Build Spies
1/2 price
Spanish Knowledge of
Navigation
Exploration
rewards
doubled
+1 Naval
combat
+50% Gold
production
+1
production
from Hills
Zulu Overrun
combat
benefit
+1 Warrior
movement
Rapid city
growth
+50% Gold
production
Build
Rifleman 1/2
price
 
Terrain
Terrain Output Special
Desert
1 Trade -
Forest 2 Production 50% defensive bonus
Grassland 2 Food
-
Hills 1 Production 50% bonus to attack and
defense
Icecap - Impassable
Mountain 1 Production Impassable
Plains 1 Food
-
Sea 2 Trade Deep sea impassable to Galleys
 
Resources
Resource Tech Required Bonus
Aluminum
Mass Production +4 production
Cattle Code of Laws +3 food
Coal Steam Power +3 production
Dye Monarchy +3 trade
Fish Bronze Working +2 food
Game Feudalism +3 food
Gems
None
+2 gold
Gold Currency +3 gold
Incense Ceremonial Burial +2 culture
Iron Iron Working +2 production
Marble Masonry +2 production
Oak Construction +3 production
Oil ade Combustion +4 production
Oxen Horseback Riding +2 production
Rubber The Automobile +4 production
Silk Literacy +3 culture
Spice None +2 trade
Sulfur Gunpowder +3 production
Uranium Nuclear Power +4 production
Whale Navigation +4 food
Wheat Irrigation +2 food
Wine Pottery +2 trade
 
Buildings
Building Type Cost Tech Requirement Effect
Aqueduct
120 Engineering Speed city growth 25%
Bank 120 Banking Replaces Market. City Gold output x4 (when city Trade focused onGold)
Barracks 40 Bronze Working New units begin as Veterans
Cathedral 160 Religion Replaces Temple. Provides 2 pts culture per population
Courthouse 80 Literacy Allows city to work tiles 1 space from city
Factory 200 Industrialization Doubles city production output
Granary 40 Pottery +2 food output from Plains
Harbor 100 Navigation Sea tiles produce 1 food
Iron Mine 80 Railroad 5x production from Mountains
Library 40 Alphabet Doubles science output of city
(when trade is focused on science)
Market 60 Currency Doubles gold output of city (when
trade is focused on gold)
Palace 200 - Palaces automatically appear
in civ's first city. Provides 50%
bonus to defending units. Provides
cultural bonus. Part of Domination
victory.
SDI 200 Superconductor Defends city from nuclear attack
Spaceship Fuel 80 Space Flight Part of a Technological victory
Spaceship Life Support 120 Space Flight Part of a Technological victory
Spaceship Propulsion 200 Space Flight Part of a Technological victory
Spaceship Habitation 400 Space Flight Part of a Technological
victory
Temple 40 Ceremonial Burial Provides 1 pt culture per
population
Trading Post 60 Code of Laws +2 trade from Desert spaces
University 160 Universitys Replaces Library. Quadruples
science output of city (when trade
is focused on science)
Walls 80 Masonry Prevents city from culture-flipping;
100% defensive bonus to units
in city
Workshop 60 Construction +2 production from Hill space
 
Wonders
Wonder Cost Tech Requirement Expires Effect
Apollo Program
750 Space Flight - Learn ALL technologies
in game
Colossus of Rhodes 100 Bronze Working
Invention x2 all trade income
in city
East India Company
200 Navigation Flight +1 trade from all sea
squares (for all cities in civ)
Great Library of
Alexandria
150 Writing University Learn technologies known by 2 or more
other civs.
Great Pyramid 150 Ceremonial
Burial
Monarchy Gain access to all forms of government
Great Wall of China 150 Masonry Engineering All civs must offer peace when they communicate with you.
Hanging Gardens of
Babylon
100 Pottery - Increase population of constructing city by 50%
Himeji Samurai Castle 150 Monarchy Communism +1 to all units' attack
strength
Hollywood 600 Mass Media - Walls no longer defend
against culture flipping
Internet 750 Networking - x2 gold production in
all cities
Leonardo's Workshop 200 Invention - Immediately upgrade all
antiquated units (within
owner's tech limits)
Magna Carta 150 Democracy - Courthouses produce
culture
Manhattan Project 750 Atomic Theory - Provides user with
nuclear missile (only one
in game)
Military-Industrial
Complex
500 The
Corporation
conomic
victory
- Reduces cost of all
military units
e
Oracle of Delphi 125 Alphabet Religion Tells owner the outcome
of any upcoming attacks
(owner may then choose
to not make the attack)
Oxford University 150 University - Learn one advanced
technology
Shakespeare's
Theatre
150 Literacy Mass Media Doubles cultural
output of city where
constructed
Stonehenge 50 - Literacy Increases cultural output
of temples by 50%
Trade Fair of Troyes 250 Currency Globalization Doubles gold output of
home city
United Nations 500 - - Builder wins cultural
victory
World Bank 600 - - Builder wins
 
Technologies
Technology Science Cost Prerequsite Techs Allows First Discovery
Bonus
Additional Effects
Advanced Flight 2150 Flight,
Industrialization
Bombers - -
Alphabet 20 - Library, Oracle
of Delphi
- -
Atomic Theory 1270 University,
Invention,
Electricity
Manhattan
Project
+2 Science
bonus in all
cities
-
Automobile 1780 Combustion, Steel Artillery Free Artillery Access to
Rubber;
obsoletes
Cannon
Banking 190 Currency, Code of
Laws, Literacy
Bank 100 Gold -
Bronze Working 20 - Archer,
Barracks,
Colossus of
Rhodes
Free Archer -
Ceremonial
Burial
30 Pottery
Temple, Great
Pyramid
-
Access to
Incense
Code of Laws 60 Writing, Alphabet Trading Post

Free Trading
Post in a city
Access to
Cattle
Combustion 1050 Steam Power,
Gunpowder,
Metallurgy
Tank Free Tank Obsoletes
Knight
Communism 770 Industrialization,
University
- - Allows
Communism
government;
obsoletes
Samurai Castle
Construction 60 Masonry, Iron
Working
Workshop Free
Workshop in
a city
Access to Oak
Corporation 720 Banking,
Industrialization
Military-
Industrial
Complex
+5 Gold in all
cities
-
Currency 80 Bronze Working,
Code of Laws
Caravan,
Marketplace,
Trade Fair of
Troyes
Free
Caravan; free
Marketplace
in a city
Access to Gold
Democracy 120 Literacy, Code of
Laws
Pikeman,
Magna Carta
Free Pikeman
Allows
Democracy
government;obsoletes
Archer
Electricity 850 Metallurgy,
Engineering,
Steam Power
Submarine Free
Submarine
-
Electronics 1570 Electricity,
Corporation
- +2 Trade
bonus to all
cities
-
Engineering 130 Construction,
Mathematics
Aqueduct
+1
Production
bonus in all
cities
Obsoletes
Great Wall
Feudalism 140 Horseback Riding,
Monarchy
Knight Free Knight Access
to Game,
obsoletes
Legion and
Horseman
Flight 1620 Combustion,
Metallurgy,
Invention
Fighter Free Fighter East India
Company
Future Tech 12280 Superconductor,
Globalization,
Advanced Flight

Wheat
- - Increase
production,
food and/or
trade each time
it is researched
Globalization 3400 Mass Media,
Networking
- 500 Gold Obsoletes
Trade Fair of
Troyes
Gunpowder 330 Invention,
Feudalism
Rifleman, Free Rifleman Access
to Sulfur;
obsoletes
Pikeman
Horseback
Riding
20 - Horseman Free
Horseman
Access to Oxen
Industrialization 530 Steam Power,
Banking
Factory +5 Gold in all
cities
-
Invention 190 Literacy,
Engineering
Leonardo's
Workshop
Great Person
-
Iron Working 30 Bronze Working Legion Free Legion Obsoletes
Warrior
Irrigation 50 Pottery, Masonry - +1
population
growth in all
cities
Access Wheat
Literacy 60 Alphabet, Writing Courthouse,
Shakespeare'
Theatre
+1 Science
bonus in all
cities
Access to Silk
Masonry 30 Pottery Walls, The
Great Wall
Free Wall
around one
city
Access to
Marble
Mass Media 880 Printing Press,
Corporation
Hollywood
+1
population
growth in all
cities
Obsoletes
Shakespeare's
Theatre
Mass Production 880 Railroad,
Industrialization
Modern
Infantry
Free Modern
Infantry unit
Access to
Aluminum;
obsoletes
Riflemen
Mathematics 70 Writing, Masonry Catapult Free Catapult -
Metallurgy 390 Engineering,
Iron Working,
University
Cannon Free Cannon Obsoletes
Catapult
Monarchy 120 Code of Laws,
Writing,
Ceremonial Burial
Himeji Samurai
Castle
Great Person Obsoletes
Great Pyramid
Navigation 110 Writing,
Mathematics
Galleon, Harbor,
East India
Company
Free Galleon Access to
Whales,
obsoletes
Galley
Networking 2290 Electronics,
Corporation
Internet 50%
reduction
in cost of
Universities
-
Nuclear Power 2150 Atomic Theory,
Mass Production
- +2
Productiion
bonus in all
cities
Access to
Uranium
Pottery 20 - Granary,
Hanging
Gardens of
Babylon
- Access to Wine
Printing Press 390 University,
Religion
- +1 Culture
bonus in all
cities
-
Railroad 350 Steam Power Iron Mine +2
Production
bonus in all
cities
-
Religion 150 Ceremonial
Burial, Monarchy
Cathedral +1 Culture
bonus in all
cities
Obsoletes
Oracle
Space Flight 5860 Advanced Flight,
Electronics,
Nuclear Power
Spaceship
Parts, Apollo
Program
Entire world
is revealed
-
Steam Power 340 Iron Working,
Invention,
Engineering
Cruiser Free Cruiser Access to Coal
Steel 730 Metallurgy, Steam
Power
Battleship Free
Battleship
-
Superconductor 6740 Mass Production,
Flight
SDI Free SDI
building
-
University 240 Literacy,
Mathematics,
Democracy
University,
Oxford
University
+1 Science
in all cities
Obsoletes
Great Library
Writing 30 Alphabet Spy, Great
Library of
Alexandria
Free Spy
-
Units
Unit Tech Required Cost Attack Defense Move Special Effects
Archer Bronze
Working
10 1 2 1 Ranged unit
Artillery Automobile 40 12 2 2 Seige unit
Battleship Steel 100 18 12 4 Provides naval
support (str. 9);
transports land units
Bomber Adv. Flight 60 18 3 6 Must refuel after 4
turns; can't attack
air units
Cannon Metallurgy 30 6 2 1 Siege unit
Caravan Currency 30 0 0 2 Earn gold by moving
to foreign cities
Catapult Mathematics
20 4 1 1 Siege unit
Cruiser





Steam Power




40 6 6 5 Provides naval
support (str. 3);
transports land units
Fighter Flight 30 6 4 8 Must refuel after 2
turns; can attack air
units as well as other
units
Galleon Navigation 30 2 2 3 Provides naval
support (str. 1);
transports land units
Galley None 30 1 1 2 No naval support;
transports land units
Great
General
None n/a - - 2 Attaches to unit after
successful combat;
provides 50% combat
bonus
Horseman Horseback
Riding
20 2 1 2 -
ICBM None n/a n/a n/a 40 See the ICBM section
Knight Feudalism 25 4 2 2 -
Legion Iron Working 10 2 1 1 -
Militia None n/a 0 1 1 Militia appear in
undefended cities
when menaced by
barbarians; they also
come with all ships
Modern
Infantry
Mass
Production
30 4 8 1 -
Pikeman Democracy 15

1 3 1 -
Rifleman Gunpowder 20 3 5 1 -
Settlers None 20 0 0 2 Can construct new
cities
Spy Writing 25 0 0 2 Can conduct
espionage missions in
foreign cities
Submarine Electricity 25 8 1 2 No naval support;
can't transport
Tank Combustion 50 16 6 3 -
Warrior None 10 1 1 1 -
 
Promotions
Promotion Units Effect
Veteran All 50% bonus to attack and defense strength;
first promotion for all units
March All +1 movement rate
Medic All Can heal in enemy territory
Scout All Can see enemy units inside cities
Blitz Offense* Extra move after attack
Guerilla Offense 100% bonus to attack strength when unit is in home territory
Infiltration Offense 100% bonus when attacking enemy city
Engineer Defense** 100% bonus to defense strength when
defending city
Leadership Defense 100% bonus to attack and defense strength
when stacked with other units
Loyalty Defense 50% bonus to defense strength when unit is in home territory
 
*Offensive Units: Units with attack strength equal to or higher than their defense strength.

**Defensive Units:
Units with defense strength higher than their attack strength.
 
 
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