Diplomacy is extremely powerful in CivRev. Through diplomacy you can exchange technology and gold. You can blackmail another civ into giving you stuff for free, and you can bribe another civ to keep them from attacking you. If you have enough cash you can even pay a civ to attack a third civ. In short - in CivRev, cunning diplomacy can be as powerful a tool as the mightiest
of armies. Don't neglect it!
The Diplomacy Screen
Press the Advisor Button then "Diplomacy Screen" to open the Diplomacy Screen. This screen shows you info on all civilizations that you have met; if you haven't yet met a civilization in the game, it will not appear on this screen. This screen functions the same as the "Choose Civilization" screen you came across when you started the game. Tilt the iPhone (or slide the portraits to the left and right of the central picture) to scroll between portraits. Tap the central portrait to get more info on the civ; tap the green check mark to initiate diplomacy with that civ.
Conversing with Leaders
Depending upon your current relations with the other leader, you may be able to declare war, ask for peace, request technology, demand tribute, offer bribes, and so forth. Tap on the appropriate entry. The leader will respond, you'll have other conversational options, and diplomacy will continue until one of you breaks it off.
Consulting with Your Advisors
During a diplomatic conversation with a foreign leader your advisors often have useful information about the other civ - whether it's weaker or stronger militarily, how powerful its culture is, what kind of technology it possesses, and so forth. Consult with them as needed.
Diplomatic Extortion and Peace Treaties
At various points during a game, a leader might demand a technology or money from you in exchange for not declaring war on your civ. You usually have the options of giving them what they want, offering them something less, or defying them.
If you give the civ what they want, they'll agree not to attack you for a stated number of turns, and you agree to not attack them for the same period. Such agreements are binding, and neither side can declare war for the stated period. You can also offer the civ less than what they demanded. If the civ agrees to your offer, a peace treaty comes into effect as above. If the civ declines your offer, your two civs are immediately at war. Finally, you can totally refuse the other leader's demands. The leader may declare war on your civ, or he or she may not. In either case no peace treaty is in effect.
Ending a War
During a war, either side may open negotiations to end the war at any time. If one side gives the other technology or gold to end the conflict, then a peace treaty is in effect between the two civs for the stated number of turns. If no knowledge or gold is exchanged, then no peace treaty is in effect. Either side can declare war again whenever they so choose.
Buying or Selling Technology
You may have the opportunity to purchase technology from another civ or to sell technology to another civ. If you agree, the purchasing civ will immediately learn the new tech, and the gold will be shifted from that civ's treasury to the seller.
Exchanging Information
If you're on relatively good terms with another leader, that leader may be willing to discuss his or her civ's relations with other civs in the game. Occasionally, a leader may offer to attack another civ - usually for a hefty fee. If you agree to pay, the money is immediately transferred from your treasury to the other civ's, and that civ declares war on the agreed-upon target. The civ will remain at war for a minimum of five turns.
 
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