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| Depending upon its technology, a civilization can be in any one of four game eras. All civs begin in the Ancient era. |
| Eras |
| Ancient: A civ must know 5 techs to advance out of this era. Medieval: A civ must know 14 techs to advance out of this era. Industrial: A civ must know 24 techs to advance out of this era. Modern: The last era. |
| Era Bonuses |
| Each civ has a special game bonus that kicks in once a civ achieves the associated era. Bonuses are cumulative: for instance a civ in the Industrial era gets the bonuses for the Ancient, Medieval, and Industrial eras. See ¡°Civilizations ¨C Era Bonuses¡± on page 59 for a list of each civ¡¯s era bonuses. |
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